I am going to try a new experiment in studio today. We are
just beginning a design project for a lakefront ecology center. The project has a significantly more complex design
program that anything these students have been asked to tackle in previous
projects. It is a natural jump in
complexity, however, I am getting the sense from the class that they are having
trouble getting started, struggling to generate ideas. My fear is that perhaps some of the students
are intimidated by solving the problem, and have lost sight of what I really
want them doing - exploring ideas and testing approaches.
So with these challenges in mind, I am going to try an
ideation exercise inspired by David Kelly’s book Creative Confidence. In
Creative Confidence, Kelley discusses keys to “ideation and experimentation.” This IDEO / d.School process includes tips
for idea generation based on the notion of quantity over quality. In other words, at the beginning of the
design process, test a lot of ideas without worrying too much, at least
initially, about developing the ‘ideal’ solution.
This process includes:
-
Generating countless ideas and consider many divergent options
- Advancing the promising ideas through iterative rounds
- Being quick and dirty – exploring a range of ideas without becoming too invested in only one
Inspired by the book’s ’30 circles’ exercise, I am going to
attempt my own version of this called the
“10 minute party (parti)”. I will to
ask students to generate as many parti (organizing strategy) options for their
project as the can in 10 minutes (generate at least 10). I want them to ask”what if?” and generate a
lot of possibilities. Form this,
hopefully they can then extract a few promising schemes to begin to advance,
test and explore in a more rigorous manner.
The premise is simple, if you are having trouble generating
1 or 2 good ideas, start with 20 ideas. If
you want to generate innovative ideas - you need to start with more ideas.
POSTSCRIPTPinning up the Parti Diagramming Exercise |
We collectively generated several hundred parti / concept
options in about 15 minutes. I think it
loosened up the studio and got students thinking quickly and exploring options
more freely. At least a few of the
students came up with some fairly compelling ideas to pursue. More than a few students found a third or
fourth option to explore for this first design study. I will continue to experiment with these
types of brainstorming design activities.
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